

The power gear is more of a support class. It's a very strong and powerful source of detecting the Stalker and injuring the Stalker with your sentry guns and laser detectors that turn red if the Stalker walked into it. It's a very well balanced class with normal health/speed. Much like a TF2 engineer, this is the engineer of The Stalker. The suit basically randomizes your stats where you can either gain health or lose health, gain speed or lose speed, gain jump power or lose jump power. The wildcard gear is a very randomized suit. The speedy gear is the exact opposite of the tank gear, instead of giving you addition health, you lose health but to balance your health loss while wearing the speedy gear, you gain more speed. The additional 50 health can be a major defensive advantage. The tank gear is mainly for team defence as you get an extra 50 health points except you become slower. With good stats to go with beginner players and well-balanced health/speed. The default gear is the gear you start with if you joined for the first time. Gear is an important part of enemy fighting and gameplay. In between rounds, players can purchase different weapons, upgrades, and cosmetics such as suits and hats for their character. The Stalker is also given various taunts, as a way to threaten or mislead Combine soldiers before attacking. The Stalker has to kill the Combine soldiers in order to win. There must be at least 4 players for the round to begin, giving 30 seconds as a buffer for more players to join before it teleports players into the round.įrom there, the Combine soldiers must try to kill or survive the Stalker, by using teamwork to kill the Stalker with their weapons and traps. Players must enter the dropship, which arrives after a map is voted upon.
